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Read moreI have a lot of bad ideas. Ask the people who know me. These are some better-ish of them. Maybe someone out there has the free time to go do them… IOP Wooden beach shovel company Honestly, I see a ton of plastic crap left at our beach from people visiting. In specific, the number […]
Read moreOr did I? As I consider the new year, I’ve been tearing down old content from 2015 when I was actively consulting. Looking back, the idea of a personal brand was very relevant for the business I was building. When I shifted back into a software company, that content moved from being open (and largely […]
Read moreOne recurring theme as I watch the way our team works: the fine balance of design philosophy (why) vs. Get-Shit-Done attitude (how): Are we just copying what we see? As designers, are we more often emulating what we see around us rather than “designing” or creating something new. Is it the job of the Artist to […]
Read moreHow do you create “successful” software ? The first ingredient is having a vision. Something you’re passionate about. And how that vision is vetted, digested and eventually executed on. Digesting that idea into its essence and creating a minimum-viable-project plan that can be developed. The second ingredient having the right team: a great client, project management […]
Read moreI think part of being a good designer is to constantly look back and analyze your habits: where or from whom they came from. Think back to the art director who taught me to do one more iteration. Or when I learned to create one more design that makes you uncomfortable. Most often I trace […]
Read moreQuick thought that should be incorporated into a bigger post someday. I came to “design” through an education in Architecture. Little unconventional, but there were several messages that were imprinted early on, and I still come back today. 3 rules for solving problems. Something that stuck in my mind like glue from my first year […]
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